The survey moved on to asking about “These questions are about the first battle of the demo set on the bridge.” They asked about the difficulty (I said just right-I actually got a game over because I was too aggressive with Roland after opening the gate. Determining enemy unit orientation (which direction they're facing) wasn't intuitive.” I selected “How to control the camera in the top-down view” (I knew how to get it into top-down view, but controlling the top-down view sucks), and I wrote in the free-form option, “Turn Order, damage formulae and how that interacted with the stat buffs, if the different weapon types had inherent damage differences. A lot of the options have to do with camera control or if players knew the shop existed (which was basically a tucked away menu item). Please select all that apply.” There were ten options, plus a “Nothing was difficult to understand.” option, plus a free-form option. The question after that asked, “Please let us know if any of the following game features were difficult to understand. The following question asked which of those I used, and I used both.Medina isn't very good (she functions as a resource-heavy healer) and Ezana wasn't good beyond controlling the wheat field map's fires. I selected Medina (Consumable Item Specialist) and Ezana (Thunder Mage). It asked me which allies I picked up, and there was a multiple-selection of Medina, Julio, Ezana, and None. I personally handed over Roland to Aesfrost, but I have not done the alternative route. The next question asked which route I played in a multiple choice. (I took this particular screenshot because it referenced bovine, which makes any dialogue better.) The townspeople doubt she can make it rain. This is from the side story where you recruit Ezana. Seeing how the characters develop as they get stronger, and how the story and world develop as a result of my actions. No enemy range locking.” and then “On the turn order: You can toggle a number by each enemy, but there's no free-scrolling outside of your unit's action, so it's hard to visualise.”Īfter that, they asked, “What do you look forward to seeing in the full version? Please comment freely using 250 characters or fewer.” I responded, “Character portraits while they're talking. Damage formulae and what stats did were unclear due to no tool tips. The survey then asked, “What were you dissatisfied with? Please comment freely using 250 characters or fewer.” And right after that, it asked, “From the above, what were you most dissatisfied with? Please comment freely using 150 characters or fewer.” I wrote, “The voice-acted sections should have auto-text (proceed with next text after voice is complete) as well as a text log. (This is also probably why there's no perma-death.) Though the mechanics to change people's minds in the demo were brain-dead simple and I hope it's expanded in the real thing. You can convince your party to change their preferences by negotiating with them and collecting information. You have the opportunity to have your party vote on key decisions in the story to change the story. I think the voting mechanic has potential!” I couldn't say anymore due to the enforced character limit. I also liked the world-building that was occurring in-between and during battles, especially the side stories on the world map. I answered, “I enjoyed the 2D-HD art style a lot. It then asked me, “What did you enjoy? Please comment freely using 250 characters or fewer.” It provided me with an open text field. It then asked for a one- to five-star satisfaction rating. We’re looking for your input on how the quality of the full game can be improved going forward.” The first page of the survey opened up with, “Thank you very much for playing the Project TRIANGLE STRATEGY Debut Demo. You can access the survey itself here, but the email that Nintendo sent out has coded links in it that you may or may not need in order for SQUARE ENIX not to filter you out. I decided to give it a try and fill out the survey, so I'm going to tell you what I told SQUARE ENIX. It's a fantasy-setting strategy roleplaying game like Fire Emblem or FINAL FANTASY TACTICS. By LUDWIG VON KOOPA - Filling out the feedback survey.Ī s was mentioned in last week's Nintendo Direct, Project TRIANGLE STRATEGY by SQUARE ENIX exists, and there's a demo available, and now there's a feedback survey available with that.
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